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Author Topic: [1.2.1] Clan with contradictory traits  (Read 99 times)

endymon

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[1.2.1] Clan with contradictory traits
« on: August 10, 2019, 08:52:56 PM »
Just started a new game, and one of the starter clans has the following 2 traits.

Rustic
- Likely to become upset within a year if forced into a profession outside of Agriculture or Livestock
- Like to become upset within a year if forced into a profession in the Discovery Discipline

Eager
- Likely to become upset within a year if forced into a profession outside of Honor

So what... this clan will just  be permanently upset until the end of time?
This combination should not be allowed to exist.
UNLESS one trait's upsetness triggers overwrite the other. In which case the tooltip should make it clear how this behaves.