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Author Topic: 1.0.0 Trait removal, sure, but what about gaining?  (Read 274 times)

1.0.0 Trait removal, sure, but what about gaining?
« on: February 02, 2019, 05:15:39 AM »
We can strip these little clans down to just bare, generic, lifeless units, but what about some mechanism to build them back up again, whether by random chance or "experience gain" or even direct education, such as it was back in the day?

Re: 1.0.0 Trait removal, sure, but what about gaining?
« Reply #1 on: February 03, 2019, 11:27:22 AM »
+1 to this.. would be very nice!

Re: 1.0.0 Trait removal, sure, but what about gaining?
« Reply #2 on: February 04, 2019, 12:04:26 PM »
Another plus 1

Re: 1.0.0 Trait removal, sure, but what about gaining?
« Reply #3 on: February 04, 2019, 02:42:35 PM »
I find the negative traits to be a great part of the charm and chaos in the game. I too have perfected my citizens. But I think there should be more random events whereby unexpected events effect the traits of my clans, and even force a new bad and occasionally good change in traits. I'd like to see this tied into internal politics. I'd like to see some strife and factionalism if more than one clan is enobled