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Recent Posts

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AtG - Bug Reports / [1.2.1] Enobled Woodcutter Clan cannot receive +5 crafting bonus
« Last post by endymon on August 10, 2019, 09:18:52 PM »
I explored some ruins and found an enobled clan of woodcutters.
Therefore they have a +2 to crafting already.
I thought to myself, hey, why not make them +5 (or +7) to crafting by using the enobled bonus on them.

Nope, still a +2. I just wasted a free +5 in something else.
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AtG - Bug Reports / [1.2.1] Clan with contradictory traits
« Last post by endymon on August 10, 2019, 08:52:56 PM »
Just started a new game, and one of the starter clans has the following 2 traits.

Rustic
- Likely to become upset within a year if forced into a profession outside of Agriculture or Livestock
- Like to become upset within a year if forced into a profession in the Discovery Discipline

Eager
- Likely to become upset within a year if forced into a profession outside of Honor

So what... this clan will just  be permanently upset until the end of time?
This combination should not be allowed to exist.
UNLESS one trait's upsetness triggers overwrite the other. In which case the tooltip should make it clear how this behaves.
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AtG - Bug Reports / Re: Crash with mixed profession army
« Last post by endymon on August 10, 2019, 07:12:20 AM »
The 2nd crash appears to be consistent on turn 68, it crashes.
Here is the save game file.
If you end turn, it will crash (or at least it does for me).
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AtG - Bug Reports / Re: Crash with mixed profession army
« Last post by endymon on August 10, 2019, 07:02:31 AM »
I got another crash after reloading and playing a few more turns.

Not sure if its related, or what triggered it.
The crash just happened upon end turn.
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AtG - Bug Reports / [1.2.1] Crash with mixed profession army
« Last post by endymon on August 10, 2019, 06:40:52 AM »
I had 4 units next to a bandit camp fortified.
2 archers
1 gatherer (foraging berries)
1 surveyor (just finished building a path)
All 4 were grouped into an army.
I hit the besiege button
Then right clicked away from the camp (trying to cancel the besiege order)
The army moved 1 or 2 tiles north

Game crashed.
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Looks like it did, back to harassing the Romans, everyone.
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AtG - General Discussion / Re: v1.0.1.5
« Last post by tcmots on June 03, 2019, 03:11:22 PM »
2 very important things I've learned from playing version 1.0.1.5!  First, no matter what food resources you set up, your clan growth always outpaces your food resources. secondly, the caravan is now no longer food helpful no matter how much gold you have. Going from 12 clans to 18 is now nearly always a catastrophe, though I assume their might be some hidden strategy I'm missing! I am really having a lot of fun trying to figure this out!!
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AtG - Bug Reports / v1.1 Trapped on Start Tile
« Last post by Absurdides on June 02, 2019, 09:50:52 PM »
Just started a new run of the most recent patch and came across this situation where I could not move off of the start tile. Thought you might want to see it. As things go, not exactly a priority to fix (I can just roll a new start), but still something to be aware of.  ;)

Thanks!

Screenshot attached.
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AtG - Bug Reports / v1.1 crash upon launch ubuntu 18.04.2
« Last post by herrdoktorfaust on May 31, 2019, 08:57:45 PM »
ATG launches and loads menu, then crashes. Music continues to play. Crash.ATGlog is apparently not generated.

Ubuntu 18.04.2
glibc 2.27
Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz
8G RAM
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AtG - General Discussion / Re: v1.1 + Future Plans
« Last post by Hunter on May 31, 2019, 08:54:18 PM »
Will give it a go. Also look forward to 1.2. Glad to see that you are continuing to work on it.
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