If you've contributed via Kickstarter/PayPal/Humble at a level where you're entitled to private alpha test access or a Supporter badge please send Jon Shafer a private message with your email address.

Recent Posts

Pages: 1 [2] 3 4 ... 10
AtG - General Discussion / Any love for macOS?
« Last post by de1337ro on November 23, 2020, 03:42:36 PM »
Is there any chance this game will ever get a version for macOS that is at least X86_64 (so it can run on new macOS versions and even on Apple silicon through Rosetta2) or preferably a "Universal Binary" So it could run on both Intel Mac's AND Apple silicon.

The current version is 32-bit and this is not supported by the latest 2 versions of macOS.

I don't know what environment and game engine is used to for this game but I would assume most modern development environments would have support for this (at least the X86_64, and probably ARM64 in the near future)
AtG - General Discussion / Re: Hard mode - suggestions welcome!
« Last post by sdevdutt41 on November 05, 2020, 05:45:42 AM »
I think the 24 clan rule is interesting, but not one I'm looking to try out right now.  I envision a lot more galley use to move around and totally strip mine the landscape.   40-50 clans hanging out in the settlement and then going to work. mobdro
AtG - General Discussion / Re: near end game
« Last post by andyhilton27 on October 30, 2020, 02:08:06 AM »
I think You have a good Question mcdvoice mybkexperience
AtG - Bug Reports / Crash 1.41 Object reference not set to an object
« Last post by jon_speelman on October 26, 2020, 07:01:53 AM »

I suspect that this crash has something to do with having just captured the Goth base a few moves ago . Anyway, if you finish turn then it crashes - at least for me - with the message: Object reference not set to an object.

I tried backing up a few turns and replaying but  it's still being bloody (want to take the Goths out for the iron mine and simply pillaging doesn't apparently bring the mine into my territory).

I've enclosed the save and the crash log

(Mildly annoying since this is the first decent middlegame I've got under 1.4.1 without being stomped by the Romans before I have a chance. The E Romans declared war a while ago but I fled from the original setting north of the Goths leaving just the mine and cattle ranch to the north of where I started)



AtG - General Discussion / 1.4 How to deal with the Western Romans?
« Last post by jon_speelman on October 22, 2020, 10:05:07 PM »


I've tried a few times on hard with 1.4 (possibly 1.4.1 now) and was wondering how people are dealing with the newly aggressive Romans? 

The other tribes still seem to be harmless but the Romans and the W Romans in particular are v aggressive. I tried gifting them 50 gold in one game but they still declared war a few moves later.  Presumably one should align with their religion - or rather the religion of the nearer Romans - as a starting point. If they are going to invade with stacks of 3 legions with 90 power about move 75 say then i don't really see how you can assemble an army to take them out even if they have to encamp and reduce this to 45. I suppose you could maybe get 4 or 5 spearmen if you have plenty of iron and a promoted weapon smith   Once they'd declared war I relied on diggers since I wanted to be able to flee but I guess you should build mines and try to get as much iron as possible as quickly as possible, hoping that you can run later?

In this latest game as the Saxons (with a free galley) I hoped  to find a nice island in the mediterranean to flee to but there wasn't one. Of course,  I would have had plenty of food if I could have built a single stone based sheep ranch once I had a butcher  but it would surely have been pillaged by those nice W Romans and once I started running, the stocks soon ran out.

Anyway, have other people played much with the latest version and how have you done?


AtG - General Discussion / Re: Fun Ideas for Additions to the Game
« Last post by roundcubesixteen on October 16, 2020, 05:06:57 AM »
But the main WE lord in the Vortex campaign dosn't have it...I'm guessing that its an oversight.
AtG - General Discussion / Re: Hard mode - suggestions welcome!
« Last post by nathmaheshmp on October 13, 2020, 08:09:09 AM »
I am going to play with no food trades (until this is fixed) and no herd purchases until a shepherd is in the camp. Sales of any surpluses in any item will be limited to 10 percent of available stocks. For now the money created by these sales can be spent to buy anything other than food sources. 9apps cartoon hd
Off-Topic / need help
« Last post by latuir on September 24, 2020, 05:33:54 AM »
Can anyone suggest some recliner for relaxing and back pain?
AtG - Bug Reports / Cannot conquer Saxons / Galley won't attack
« Last post by mcdefmarx on September 20, 2020, 12:32:28 PM »
In a war against the Saxons, I have pillaged every improvement and captured their capital. All land units have been captured, but there are 2 units on the sea. My Galley can't attack them, and the Saxon's territory remains, meaning I can't gather resources or build structures there. Is this a bug or is there something I'm missing?
AtG - Bug Reports / Re: Resolution for windowed mode
« Last post by aenima on September 16, 2020, 05:45:38 PM »
i found the settings file few weeks ago (it was in .local/share/AtTheGates/Settings/ and not in .steam/...etc  where i was looking for it before), so now it's ok for me, i can run it with the window resolution i wish.

But i couldn't access to the forum earlier (website not found, after that my posts could not be sent and it sayed to me that i'm banned ...... )

Now it seems to work again.
Pages: 1 [2] 3 4 ... 10