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Recent Posts

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AtG - Bug Reports / V1.3 - Woodsmen trait doesn't work
« Last post by Rabbiton on January 22, 2020, 11:32:33 AM »
As the title says, the Woodsmen trait doesn't work.
I've tested this feature several times, mostly as explorers, but it never negates the movement points of Brush and Forest tiles.
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AtG - Bug Reports / Re: v1.3 (MacOS, Steam) Crash on Options item in Menu
« Last post by burbigo1 on January 15, 2020, 04:10:39 PM »
That's weird, I've never seen such a bug
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AtG - General Discussion / Re: v1.3 Non-gamebreaking bugs and observations
« Last post by burbigo1 on January 15, 2020, 04:09:50 PM »
Thanks a lot for the explanation !
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AtG - Bug Reports / v1.3 (MacOS, Steam) Crash on Options item in Menu
« Last post by 400cats on January 13, 2020, 05:37:19 PM »
When clicking on the "Options" button from the main menu or the in-game menu, my game crashes. Attached are the crash log and error message I received (I also emailed them, but I'm not sure I had the right contact info). This bug is replicable, so I can provide more logs if necessary.
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AtG - General Discussion / v1.3 Non-gamebreaking bugs and observations
« Last post by 400cats on January 13, 2020, 05:12:28 PM »
I got AtG about a month ago and have really been enjoying it, but I've also noticed some oddities while playing in which mechanics don't work or features are left out. This is in v1.3 through Steam on MacOS (on a fairly slow machine). Since these aren't fatal bugs, I decided to post them here; please feel free to move this post or let me know if it's in the wrong place.

  • The Hillmen and natural Explorer bonuses seem to cancel each other out; if both modifiers are present, the unit acts as though it has no bonus
  • AI often takes a diplomatic action listed as TODO
  • In one game, I punished a clan for a crime, but the punishment button didn't turn grey; subsequent pushes of the button made the clan unhappier by one level, but didn't have any effect otherwise (I'll try to replicate this)
  • A surveyor being carried on a galley can make paths on the tile it shares with the galley (water)
  • After capturing an enemy settlement, I had two clans join at the captured settlement rather than my main settlement, making them unusable

I have some thoughts about features that may or may not be intended; these have more to do with balance/quality of life issues.

  • There's no option to disable a resource as a food supply if you don't have it, i.e. If you pillage an Apiary for Honey but you don't currently have honey in your stockpile (or a Clan that uses it), it will automatically be converted into food
  • Units being transported on a galley are always in critical supply (bug or feature?)

I'll keep adding to this thread as I encounter more things, and possibly make a thread/comments on balance stuff. I still haven't quite wrapped my head around the game but it's a lot of fun, and I hope the small amount of QA/feedback I can provide can be of use.
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AtG - Bug Reports / v1.3 Crash - Given Key Not Found
« Last post by txgamer66 on January 12, 2020, 04:40:16 PM »
I've played 387 hours and I've had a crash every couple of hours.

Most recent I cannot get past.  It crashes when end turn is selected.  I get 'The given key was not present in the dictionary' using any recent save.  No action taken on previous turn except encamping 3 galleys frozen in ice.

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AtG - General Discussion / Re: Fun Ideas for Additions to the Game
« Last post by clayffo on January 10, 2020, 05:06:48 PM »
Ta strona jest uważana za bardzo pouczającą, ale chciałbym wiedzieć, czy te dane zostaną usunięte i dlaczego.


jesteś idiotą. przestań trollować
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Off-Topic / Re: All thanks to this software
« Last post by avensis on January 09, 2020, 03:47:20 PM »
Hi, how did you learn to use this software?
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Off-Topic / Re: I took advantage of the offers
« Last post by avensis on January 09, 2020, 03:43:50 PM »
Hi, thank you for sharing this is interesting  :)
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AtG - Bug Reports / Re: v1.3.0 crash during autosave
« Last post by Max Voodoo on January 08, 2020, 08:59:58 PM »
I have a crash on the End of turn (AutoSave)? as well, but the Error message looks different than the other two, as far as I can tell. Basically, I told a unit to skip it's turn and then did Finish Turn. Then it went to the error message.

Windows 10
Nvidia GEForce GTX 1650
Intel i7-4820K
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