If you've contributed via Kickstarter/PayPal/Humble at a level where you're entitled to private alpha test access or a Supporter badge please send Jon Shafer a private message with your email address.

Recent Posts

Pages: [1] 2 3 ... 10
1
Off-Topic / Re: ssl certficate use??
« Last post by killiah on July 13, 2020, 02:54:09 AM »
I am looking fo some reliable domain name and ssl cert
2
Off-Topic / ssl certficate use??
« Last post by cheroki on July 12, 2020, 03:47:25 AM »
SSL ? short for Secure Socket Layer-is a standard Internet security technology that is used to provide an encrypted connection between a web server (site) and a browser. The SSL certificate allows us to use the https Protocol. Do you use it?
3
AtG - Bug Reports / Re: 1.4.1 Diplomacy Contacts bugged/too long
« Last post by Lucky on July 09, 2020, 07:25:02 AM »
One work-around would be to kill off some of the tribes, especially the minor ones. However, when I tried doing that from the start in a new game, I found you cannot do it.
When you defeat the fighting clans of a (minor) tribe, you are given the option to capture or pillage the settlement. I chose pillage the first time.

BUG?: After 2 turns the settlement is repaired and you can capture/pillage again. That means essentially unlimited money, since you get 100 treasure and 2 victory points for each pillaging action, so every 3 turns. Seems a bit ... overpowered.

Capturing puts the (minor) settlement under your control, but that only lasts for one turn. Then it reverts to the "white" state and you can capture/pillage again.  :-\
So how exactly can you wipe out minor tribes?
4
AtG - Bug Reports / Re: Tug-Of-Tile Crash
« Last post by burbigo3 on July 09, 2020, 06:09:32 AM »
Hey, but was causes this issue ? Does someone know ?
5
Off-Topic / Re: write paperwork
« Last post by burbigo3 on July 09, 2020, 06:08:09 AM »
Hey, I don't think you'll find an answer for it here. You should check on google, there are a lot of sites that can help you with that.
6
AtG - Bug Reports / Re: Tug-Of-Tile Crash
« Last post by lyssyran on July 08, 2020, 05:28:29 PM »
It seems like the root of this issue is declaring war on an allied faction.  You can't do it from the normal diplo screen, but if you move into their territory the resultant "How dare you" message allows you to declare war.  I'm assuming at that point it's an enemy of my ally is my enemy (which is me) type deal where your units have free-for-all on each other.
7
AtG - Bug Reports / Skip Punishment/Unlimited Punishment
« Last post by lyssyran on July 06, 2020, 04:16:56 PM »
Not sure if you're supposed to be able to end a turn with a brawl/feud punishment hanging, but I did that earlier in the game and now that I have an Instructor figured I'd get it over with.  Tried to punish one of the clans and the punish option didn't go away.  Figured what the hell and kept clicking on it, clicked on it quite a bit and didn't go away.  Tried it with the other clan and same result.
8
AtG - Bug Reports / 1.4.1 Diplomacy Contacts bugged/too long
« Last post by Lucky on July 06, 2020, 11:23:34 AM »
Bought the game recently, I like the 4X concept very much (even worked on Civ3 back in the day). But to get it running in the first place I had to replace the default D3DX9_41.dll since this game (like a few old ones) doesn't like the version supplied by the most recent Windows 10.

Anyway, game works ok, aside from missing text and "TODO" messages. However, I encountered a serious issue.
In my first ever game I mostly monkeyed around, including building a galley early and exploring the map (like you'd do in Civ ;)). That way I met tons of major and minor factions (several of which who promptly declared war on me ::)). The list is so long that the Diplomacy Contact box (F3) is overloaded, see attached screenshot. And since you cannot scroll it, and it doesn't wrap into 2 or more columns, there is no way to contact the factions at top and bottom (including both Rome's).
A strange consequence of that bug is also that previously declared wars appear to be ineffective. I was at war with the Alemanni (orange), but I cannot contact them as they are outside the visible list. And I cannot attack/capture their explorer that you can see in the screenshot.

I tried messing with the font size, but the location/size of the buttons is fixed. I didn't find any XML setting to tell it to use 2 columns or to decrease the button size/spacing. So essentially once you meet too many factions, you won't be able to contact some of them. Which also makes it impossible to declare war on them (so in this case I cannot declare war on the Romes).
9
AtG - Bug Reports / My TROOPS deserted & switched TRIBE | v.1.4.1
« Last post by SimonDerEinfache on July 05, 2020, 02:32:56 AM »
v.1.4.1

As u can see in the pic attached, sth. wicked goes on ...

1. I was friends with THE FRANKS.
2. Due to winter coldness I declared WAR to them, as I needed to temporarily take their SETTLEMENT
3. After this my troops acting strange. Now brothers turned into foes! I can now attack my own troops as u can see in the pic

What happened? Is this normal? Am I going to bring them into my settlement (for Magister Militum)?

Liebe Gr??e,
S.

Add: I made some fun and attacked my own SETTLEMENT! The Game crashed & u can check out the Crash.Log and Screenshot.
10
AtG - Bug Reports / Tug-Of-Tile Crash
« Last post by lyssyran on July 04, 2020, 11:42:53 PM »
Steps to reproduce:

  • Hit "FinishTurn"
  • Move Surveyor onto intervening tile (unidentified animal)
  • Move army (3x knight) to same tile, directly
  • Watch game crash
Pages: [1] 2 3 ... 10