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Topics - aule100

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I let Steam update AtG, started the game.  Clicked start new game, had clicked The Goths.  A few seconds later, ctd.

EDIT: Started the game again, started a new game, and game loaded successfully.

2
After winning the game, opting to return to the game, and clicking end turn, causes the victory screen to redisplay.

3
AtG - Bug Reports / 0.9.3 Leave button overlaps Train Clan button
« on: January 13, 2019, 08:34:12 AM »
Can't click the Leave button under Clan Adelland; the click invokes the Train Clain in Discipline button, which the leave button overlaps.
EDIT: Was able to click the Leave button by moving the mouse up from the Leave button image, until only the Leave button had the red mouse-over hover coloring.

4
Top upgrade takes 10 Tools, bottom upgrade takes 5 Boards.

Initial Tool balance = 870, with income of 11.6
Initial Board balance = 389 with income of 4.6

After applying both upgrades:
Tool balance = 870
Board balance = 389

5
Clan Ewout was assigned Lorekeeper profession early in the game.  Switched to Bard profession several turns ago (didn't pay any attention to the upgrade button at that time, so I do not know if it was present then).  Noticed that (at least) the upgrade button and tooltip for the Lorekeeper profession are presented on the clan card.

Not sure if this is intended behavior (i.e. so long as a clan stays in the same discipline and has previously had a profession, then that profession's upgrades remain available to the clan, even if it is in another profession), or a bug.

For kicks, I clicked the upgrade button, then switched the clan back to Lorekeeper profession, but clan tooltip still reads 6 knowledge production, the same as the un-upgraded lorekeeper clan (I'll take a closer look, not sure if there are trait modifiers that could account for the sameness).

6
Yianni's posted this bug in the general forum: http://forums.conifergames.com/index.php?topic=2255.0
From my currently running game, I saved, then exited to menu.  I started a new game as the Goths.  I then exited to menu again, started another new game as the Goths. Did this one more time, and got the CTD.

7
AtG - Bug Reports / 0.9.3 Captured clan in-game modifiers unclear
« on: January 12, 2019, 02:32:58 PM »
Not sure if this is a bug or not, maybe I haven't looked in the right places in-game.
I saw that their production was low, but aside from inferring it had something to do with their captured status, didn't know how bad the hit was.
Learned from poking around config files that captured clans have half morale, and half half production from active and settled professions.
In-game, the clans have the red border color, but hovering over the clan card doesn't give this information.
Looked around the in-game help menu under the following subjects, but didn't find anything.
Clans, Basic Warfare, Structures


Also, is the captured status a permanent malus, or is there a way to remove it, or have it disappear over time?

8
Had just pressed the PrtScr button on my keyboard, and the game crashed.
Timestamps on the saves are a little skewed, I was documenting another bug and that took time.

9
AtG - Bug Reports / 0.9.3 Profession upgrade buttons appear disabled
« on: January 12, 2019, 10:03:18 AM »
Appears that if a clan is in a profession with multiple possible upgrades, and at least one of the upgrades can not currently be applied to the clan (due to lack of resources), then ALL of the upgrade buttons appear dark, even the buttons for upgrades for which resources are available.

See clans Pepijn and Ingel.  Ingel can get the upgrade that requires 5 weapons, but not the upgrade that requires armor, and both upgrade buttons appear dark.
Pepijn can get both the upgrade that requires tools, and the upgrade that requires boards, and both buttons appear normal.

Final screenshot shows the same behavior when the clan card appears in the world map UI.

10
Error generating clan comments when no traits present

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AtG - Bug Reports / 0.9.2 CTD around RichTextLabel (FIXED in v0.9.3)
« on: January 08, 2019, 06:24:08 AM »
Had Clan Adalbart join, was removing its traits (Lazy, Impulsive), had right-clicked a trait to have it removed.

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