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At the Gates => AtG - General Discussion => Topic started by: Marko on January 30, 2019, 11:31:50 AM

Title: Thoughts on the game theme and associated design decisions
Post by: Marko on January 30, 2019, 11:31:50 AM
Here are a couple of bullet points for discussion; most of them would have an effect on future diplomacy and late-game design

Quote
"You are the leader of your tribe in 5th century Europe /.../ The Roman Empire has split in Eastern and Western halfs in an attempt to govern it better /.../ It is an era of mass migration; your tribe has been swept in it as well, and is now looking for more fertile, richer lands to settle. But you are not the only ones knocking at the gates of Rome", etc. :P

What do you guys think?

P.S. I posted this on Steam as well to reach more people (though I don't have a habit of double-posting otherwise)
Title: Re: Thoughts on the game theme and associated design decisions
Post by: FizzyElf on January 31, 2019, 07:12:12 PM
I just played through my first game as the Saxons (third game total) and made it my goal to unlock all the other clans and explore as much of the map as possible.  I was pleasantly surprised how big the world was.  There definitely should be a way to incorporate the vastness of the game into smaller economic games.  I like alliances giving some vision or maybe even getting vision on parts of Roman land as events could happen.  Those both seem like a stretch.
Title: Re: Thoughts on the game theme and associated design decisions
Post by: Marko on February 01, 2019, 06:50:23 AM
Cool, I'm glad you like that idea. No priority of course, but something to consider when diplomacy is being addressed ...
Title: Re: Thoughts on the game theme and associated design decisions
Post by: Marko on May 17, 2019, 03:34:58 PM
With the steady progress on the incremental updates and version 1.1 imminent, does anyone have more thoughts on this? Especially since working on Romans is planned next, from what I see, I would be curious to hear Jon's thought on what I wrote in the OP :)