Conifer Games Forums

At the Gates => AtG - General Discussion => Topic started by: Jon Shafer on January 24, 2019, 01:41:31 PM

Title: Update Plan
Post by: Jon Shafer on January 24, 2019, 01:41:31 PM
The purpose of this thread is to keep everyone up-to-date regarding plans for future work to be done on AtG. In this top post I'll keep an updated copy of my project tasklist so you can see the exact agenda I'm working from.

Note that the plan below can and is likely to change but I'll make sure to always post here when it does. Also, there will certainly be smaller incremental updates (e.g. v1.2.1) to fix bugs or make important-but-small additions. The bigger updates will take time, so I ask for your patience. With a small team and a complex game there's a fair bit of testing that needs to go into each release, and simply programming as fast as I can and immediately uploading things is a recipe for adding more bugs than I fix.

Speaking of which, you can find a work-in-progress version of the game with the latest changes by switching to the 'unstable' branch in Steam.

Here's what's on the agenda:


The second major patch, mainly focused on fixing serious gameplay issues and improving basic UI and UX. Target date: Early April.

Improve Options Screen (e.g. display options)
Add ability to change how often autosaves are created
Game Setup Options/Difficulty Levels
Improve Caravan Screen
Add Clan Management Screen
Improve AI
Display an Army's supply needs
Improve Resource Production/Consumption Info
User Interface Scaling
Add tooltip to supply boxes on the map
Improve Text Colors
Notification when civilian unit captured.
Notification when unit suffers supply damage.
Right-clicking when besieging should besiege instead of attack.
Allow disabling of all conversion of specific resources (e.g. Cattle)
Allow clans inside structures to be punished
EXPLOIT: Livestock-to-caravan-and-back
BUG: Purchasing food from the caravan gives too much (immediately converted into turns)
BUG: Changing screen resolution doesn't work
BUG: Approach showing up as 'ERROR' in Diplomacy Screen
BUG: Clans can start feuding the same turn someone shows up
BUG: Clean up handling of clans sent to train as Roman Legions
BUG: Mismatch between the stated and actual move cost of streams
BUG: Can continue clicking 'next page' past the end of save files list
BUG: Diggers can't forage from special iron sources
BUG: Woodsmen trait slows down Explorers in forests
BUG: Strange behavior after finishing tech tree

BUG: Clan Trait conflicts:


The third major patch, mainly focused on gameplay balance, the user interface, and AI. Target date: June.

Improve AI
Improve Gameplay Balance - General
Improve User Interface - General
Improve camera movement when different Clans are selected
Add ability to play specific map seeds
Add setup option to skip intro maps
Mood penalty countdown after punishing? (instead of being permanent)
Incentives and timing of migration
BALANCE: Lombards too hard to play at the very beginning
BALANCE: Caravan Prices generally (exploits and bugs will be fixed sooner)


The fourth major patch, mainly focused on diplomacy, the late-game, AI, and modding. Target date: October.

Add New Diplomatic Options
Improve Diplomacy AI
Improve Late-game Strategy and Balance
Improve AI
Full Mod Support
Europe Map


Support for fan translations (if enough interest)
Title: Re: Update Plan & Tasklist
Post by: Varesh_FR on February 15, 2019, 04:05:59 AM
I would like to participate to the French traduction.
Will there be a website where we can help ?
Title: Re: Update Plan & Tasklist
Post by: Jon Shafer on February 19, 2019, 10:16:48 AM
I'll be posting here on the forums with a stickied thread if we do decide to add full localization support, so this is the best place to keep an eye on things.

- Jon