Recent Posts

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91
https://www.kickstarter.com/projects/jonshafer/jon-shafers-at-the-gates/posts/1879147#comments

To summarize:
By July 31
Jon-Design and code victory conditions, diplomacy, siege combat, map editor (appears map editor is designed/coded from other posts)
Programmer-UI and Combat/Economic AI work
By September 30
Jon-Additional diplomacy work, Roman AI, Faction Traits, Combat AI
Programmer-Combat/Economic AI work, Difficulty levels
By November 30
Jon-Additional diplomact, faction traits/AI,
Programmer-Finish map editor, additional combat AI, UI, setup work
By January 31 (release)
Jon - Balance/pacing adjustments
Programmer- Steam achievements, finish UI work, modding

He basically estimates 2.5 man-months worth of work to be done each two month period... by two people. Only a third of which is fully dependent on him. I leave the realism of this schedule being achievable to the reader.


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In a possibly related development, he also announced that he is going to be working on some interesting bill-paying endeavors with (presumably) a gaming development group. Hey, if it keeps him happy and focused on getting his development work finished each month... more power to him.
92
AtG - Developer Updates / Re: Revisiting the Design of 'Civ 5'
« Last post by Borkin on May 01, 2017, 12:16:31 PM »
Glad to read that you have the AI behavior as a priority on your To-Do list for ATG. The AI really was the major turn-off in all Civ games.
I played an indie game called C-Evo the other day, it had the best penimaster pro review AI I have ever seen in a 4x game.. AI leaders actually seemed to follow long-term goals.

Are you still working on the ai? I'd be interested to read about the progression of the ai over the years.
93
Thanks for posting the notification  here!
94
https://www.kickstarter.com/projects/jonshafer/jon-shafers-at-the-gates/posts/1868888

-map editor finished
+End Game Victory Conditions (to quote verbatim):

Victory Conditions

The big gameplay advance since the last update is the solidification of the design for the victory conditions. I've decided to make them fairly straightforward, as I think that's better than a less intuitive approach that can be confusing in the early going.

-Roman Conquest: your goal is simply to capture Rome (or Constantinople). The Romans then give in and allow you to build a kingdom without their interference.
-Tribal Conquest: it's unlikely you'll be able to wipe everyone else out before completing some other condition along the way, but should you do so victory is yours!
-Tribal Council: after having met all of the major factions, a tribal meeting will take place a few years later, and you win if you have a certain amount of wealth with which to pay everyone else off. An alternate model would be for players to spend a certain amount of wealth in order to pay off each tribe individually, but the exact details will be worked out during playtesting.
-Roman Successor: you win upon completing 10 quests for one of the two Roman factions, the last of which is guaranteed to be quite tough. Each failed quest counts against you though, and you only have one shot at completing the final quest, so make sure you're prepared!

This should provide a good mix of conquest, economic, and diplomatic goals to pursue right from the start of each game. Things are obviously subject to change between now and release, but these are the four victory types I'm happy with.

================
95
AtG - General Discussion / Re: Projected Finish Date Please
« Last post by clayffo on March 13, 2017, 12:45:06 AM »
Goodgimp you shouldn't defend this fool.  He took 100k and abandoned the project under a series of pathetic excuses and lies

Prove me wrong and I'll Recant it
96
AtG - General Discussion / Re: Projected Finish Date Please
« Last post by goodgimp on March 11, 2017, 10:43:48 AM »
My impression is that he's a liar and a fool.  Oh and also a charlatan

Good grief.
97
AtG - General Discussion / Re: Projected Finish Date Please
« Last post by Dale on March 08, 2017, 03:48:07 PM »
I LOVE Jon's style!  I love that I can get this massive rush of expectation and excitement only to have them dashed.

Sort of like when you are just waking up and you get all excited and expectant and then realise it's Monday, and Donald Trump is still President.
98
AtG - General Discussion / Re: Projected Finish Date Please
« Last post by dfroger on March 08, 2017, 03:04:05 PM »
My impression is that he is passionate by this project more than us, and that he wants to  finish it more than us.
99
AtG - General Discussion / Re: Projected Finish Date Please
« Last post by clayffo on March 08, 2017, 02:12:41 PM »
My impression is that he's a liar and a fool.  Oh and also a charlatan
100
AtG - General Discussion / Re: Projected Finish Date Please
« Last post by gamer42_au on March 07, 2017, 09:40:06 PM »
My impression is that Jon has invested a lot into this project (both time and money), in addition to the KS money.

So I really hope that this project progresses for his sake as well as ours.
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