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Recent Posts

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11
AtG - General Discussion / Re: Release Date: January 23, 2019!
« Last post by Coin on December 11, 2018, 12:38:48 PM »
Good luck with your launch!
I saw you got an article on the PC Gamer website Link. Despite some bugs they seemed to like it.
Maybe RockPaperShotgun, Eurogamer and Quill18 would be interested as well?
If you could also get Sullla and the Realms Beyond community on board that could be a real feather in the cap.

Edit: How about a Stockholm Launch Party?
12
Off-Topic / Moderation Policy
« Last post by Jon Shafer on December 11, 2018, 09:01:58 AM »
I'm a firm believer in the free exchange of ideas, so any statement, question, or argument made in good faith is not only allowed here but welcomed. That said, personal attacks against others (whether forum members, developers, or individuals outside our community) are not acceptable and will be removed. "The game balance sucks" is allowed. "The developers are stupid" is not.

Offenders will be given a warning, and after a second infraction the forum admins will issue a 1-week ban. Should a 3rd offense occur the ban will be made permanent.

So, yeah, pretty simple: feel free to be critical, but don't be mean. Please use the forum reporting feature to bring to our attention to any violations of this policy, and feel free to PM me if you have any questions regarding it.

- Jon
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AtG - General Discussion / Post-Release Update Plan
« Last post by Jon Shafer on December 11, 2018, 09:01:23 AM »
AtG is almost ready to be released, but that doesn't mean there won't be bugs and it certainly won't be perfect in terms of pacing, balance, AI, etc. So the plan is to release patches over the next several months on a fairly regular schedule:


       1.01 0-2 weeks after release Stability

       1.1 4-6 weeks after release Balance

       1.2 8-12 weeks after release Strategy + Mod Support

       1.3 5-7 months after release AI + Diplomacy


This doesn't mean support for the game ends after this, but the above is already set-in-stone and I want you all to be in the loop with regards to the plan. It's also possible things will change a bit, but if and when this happens I'll be sure to post here and let you know.

- Jon
14
AtG - General Discussion / Release Date: January 23, 2019!
« Last post by Jon Shafer on December 11, 2018, 08:58:12 AM »
I'm incredibly excited to announce that At the Gates will be officially released on January 23rd, 2019!

It's been a long road, almost 7 years now, and it's a bit of a surreal feeling to be honest. This game now spans over 20% of my lifetime. That's, well, not exactly what the plan was. But here we are. There's some additional work to be done on AI, balance, and a couple minor features, but other than that the game is just about there.

I think it's really good, too. I've been playtesting a fair bit the past few months, and while the game certainly has its rough edges it really is a new kind of 4X experience. It's a tough game, and it can be a slow grind, but from day one I always wanted to build something that would take the basic genre formula and push it a bit more. The game won't be everyone's cup of tea. But from a place of having hard time even launching the game for a while I've now grown to love it, and I know a lot of other people will too.

So thank you all for coming along with me on this journey. I know it's not always been easy. But "the gates" are finally just in front of us now.


Along with this announcement I've prepared a number of different cool things related to the game:


       The game now has a proper Steam page - please wishlist us, even if you've already contributed or pre-ordered!

       We've created an official game trailer.

       The AtG website and these forums have been redone.

       PC Gamer will have a hands-on preview for the game up shortly (will post a link when it's available).


I'll also be sharing a short, interesting tidbit about the game on Twitter every day between now and release, and on Sunday nights a new article will go up which digs a bit deeper into a feature or cool development story.

Thanks again everyone, and I can't wait until everyone will finally be able to play At the Gates!

- Jon
15
AtG - General Discussion / Welcome to the New Forums!
« Last post by Jon Shafer on December 11, 2018, 08:55:44 AM »
Welcome to the new Conifer and At the Gates forums!

Along with the website and a lot of stuff related to the game we've decided to give the forums a facelift (there now even a mobile version!). Unfortunately I'm a game developer rather than a web developer and the database of old posts got corrupted in the process. I'll take a look at some point and see anything can be recovered, but no promises - my priority at this point is finishing up the game.

The forum is split up into two sections, one for game-specific talk, one for general (off topic) chat. There's also a forum for the private beta test, and when the game is released I'll add another section for reporting bugs and receiving help with technical issues.

Please take a minute to read the forum moderation policy. It's really short, I promise.

Thanks again for visiting, and feel free to start a new thread to discuss the game or ask questions!

- Jon
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AtG - General Discussion / Moderation Policy
« Last post by Jon Shafer on December 11, 2018, 08:55:04 AM »
I'm a firm believer in the free exchange of ideas, so any statement, question, or argument made in good faith is not only allowed here but welcomed. That said, personal attacks against others (whether forum members, developers, or individuals outside our community) are not acceptable and will be removed. "The game balance sucks" is allowed. "The developers are stupid" is not.

Offenders will be given a warning, and after a second infraction the forum admins will issue a 1-week ban. Should a 3rd offense occur the ban will be made permanent.

So, yeah, pretty simple: feel free to be critical, but don't be mean. Please use the forum reporting feature to bring to our attention to any violations of this policy, and feel free to PM me if you have any questions regarding it.

- Jon
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