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Recent Posts

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Hey Bossman, maybe you could post a ss of the issue?
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Right at the beginning of the game when your combined clans are eating about 1 unit of food per turn, this is true, but not later on
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Thanks, will look into this. Not sure where all of these bullet points are coming from!

- Jon
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AtG - General Discussion / Weekly Update #6 Art & Sound
« Last post by Jon Shafer on January 20, 2019, 09:13:21 PM »
Welcome to the sixth and final pre-launch weekly AtG update! Every Sunday afternoon a new article has been posted, and each week has had its own theme. This past week our theme was the game's art and sound, and you can check out previous daily updates on Twitter and weekly updates on the AtG website.

As with last week this update will be a recap of the daily updates posted on Twitter so that I can focus on getting this bad boy out the door on Wednesday.



Update #1

We decided on a painted watercolor art style for At the Gates very early in the project, as it's an approach both suggestive of its historical subject matter and a bit unique compared with other strategy titles. When your game is 2D you really have to lean on style over fidelity.




Update #2

One of the first things I did after starting on At the Gates was bring the supremely-talented @geoffknorr on board to craft title theme song. I asked for something that felt a bit mournful and featured my favorite instrument, the cello. And he nailed it.

Oh, and pardon the old logo on the video. The project has come a long way, but the music sure didn't need to!

At the Gates Title Theme (YouTube)


Update #3

One of the visual elements of At the Gates I'm actually most proud of is the beaches. Shorelines almost always look bad in strategy games, as neither the 'puzzle pieces fitting together' nor the 'spline-based generated 3D' approaches look great (without a ton of extra work).

In AtG we do have fixed pieces which we attach to one another, but we also have a large number of special multi-tile pieces designed to provide a more realistic look than you can get with repeating tiles. It took some work, but the results were up to my high expectations!




Update #4

At the Gates doesn't have looping background music, and this is by design. Instead, we play short pieces of music after important events to help highlight these moments. It's a more cinematic approach, and means you won't actually want to turn the music off in AtG!


Update #5

Another way At the Gates makes the seasons something you truly *feel* is through the background ambience. Because there's no looping music that frees up audio space for the sound of the environment to really immerse you in what's going on. When it's winter in AtG you'll know it.



And that does it. There's nothing specific planned in terms of updates from here on out, but I'm sure I'll be on Twitter sharing lots of fun stuff between now and Wednesday, so feel free to hang out with me there in the final countdown to release day. A 7-year journey is finally almost complete!

- Jon
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AtG - Bug Reports / 0.9.9.2 Redundant bulletpoint in Explorer trait (TODO)
« Last post by Arlekin on January 20, 2019, 04:25:40 AM »
As in subjcet, check ss
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AtG - Bug Reports / Re: 0.9.9 Cannot train Horse Archers
« Last post by Jon Shafer on January 19, 2019, 05:32:58 PM »
Okay, thanks, will look into this.

- Jon
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AtG - General Discussion / Re: Major Issue with Food Production and Game Difficulty
« Last post by Bossman on January 19, 2019, 03:06:15 PM »
Maybe it worked differently in the older versions but in the newest version 1 food from the caravan equals 1 stored food turn so even a large tribe only needs to buy 15 food from the caravan to survive for 15 turns. That cannot be right.
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AtG - Bug Reports / Re: 0.9.9 Cannot train Horse Archers
« Last post by Hunter on January 19, 2019, 10:15:56 AM »
Nope, neither.

Now on 0.9.9.2
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AtG - General Discussion / v0.9.9.2
« Last post by Jon Shafer on January 19, 2019, 09:16:16 AM »
v0.9.9.2 is now live in the main Steam branch. Please post here if you have any trouble with it. There is a known issue with the game not launching on some Linux systems that we're looking into.

- Jon


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------------------------------           v0.9.9.2           --------------------------------
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------------------------------     2019 January 19     --------------------------------
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MAJOR BUGS FIXED


- Fix for crash on startup for some Linux versions.

- Fix for missing road texture crash.

- Fix for rare AI pathfinding crash.



GAMEPLAY TWEAKS


- Training a Trader now requires 20 Timber (previously free).



MISC

- Structure descriptions now note which Professions can actually construct them.

- Added Credits Screen.

- Text tweaks.
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AtG - Bug Reports / Re: 0.9.9 Cannot train Horse Archers
« Last post by Jon Shafer on January 19, 2019, 09:13:46 AM »
Weird! If you try going to the "Train a Clan as" screen first does it show up there? Does it show up there or in the original screen if you cycle the "show more" button in the bottom-left corner?

- Jon
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