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AtG - General Discussion / Re: First impressions/complaints
« Last post by Carmelita on Today at 05:54:04 AM »
Read the information that is well suited to take over the world want to be part of this more rounded because it was subject to appeal.
AtG - Bug Reports / Re: Crash 1.001
« Last post by Carmelita on Today at 05:53:38 AM »
Details are saying, well, this makes me think of watching a long time to read and enjoy so much.
AtG - General Discussion / Re: How briner profession works?
« Last post by MrPhil on Yesterday at 05:51:25 PM »
I had a briner in my first game for several turns and it didn't seem to do anything.  I eventually retained them :shrug:
AtG - General Discussion / Fun Ideas for Additions to the Game
« Last post by Davion Fuxa on March 24, 2019, 04:37:07 AM »
So, while Jon slowly gets the game updated, I figured it might be fun to throw up an 'ideas' thread for fun additions that could be included to the game. Note that there is no intent that these ideas be added into the game. Here is a list of my thoughts:

New Factions -

In game there are a multitude of factions, but there could always be room for more. Some ideas:

The Burgundians

Not to be confused with the Franks, the Burgundians were one of the other groups of Barbarians to invade Gaul. While the Franks conquered the northern and western parts, the Burgundians settled in the south. Eventually the Franks conquered them but they were still around during the Fall of the Roman empire.

The Jutes and Angles

The Saxons weren't the only ones seafaring Barbarians to invade the British isles. They were joined by a few other groups, sometimes literally joined by them, to migrate to England. Specifically, one can literally see this with the Angles - there is a reason Anglo-Saxon refers to the people who invaded Britain.

Resources -

Resources are wide and varied, but at their core you just harvest them and go away. Maybe they could be made more interesting.

Reproducing Resources

Obviously as time goes on, resources gets used up. However, it might be nice to see some resources come back. Seeds from plants can spread far and wide while animals also migrate, so it might be interesting to see some reproduction going on of such resources; assuming that they aren't used up.

I could see this working well with the Fish resource specifically as right now it can be rather annoying in how it works. There isn't that many spots on the map for fishing compared to all the water there is to explore. I once had a ship sail halfway from the borders of the Eastern Empire towards the Western one not really finding anything in the ways of fish, which makes little sense to me.


Right now the game is extremely focused on human enemies, which is fine, but wild animals are still a thing to worry about. It might be interesting to have some wandering predators that might also 'prey' on some resources on the map. This would include roaming bands of animals, but also your units and that of enemies; should they feel they stand a chance.

Bandits -

The primary enemies of the game are a bit lacklustre in my opinion. Perhaps with improved AI there might need to be less emphasis on them, but regardless I think they are something that could be fleshed out more.


While Piracy wasn't really all that prevalent during this period, it was still there. Right now the seas on this game are completely open; but it would be nice to see a little bit of activity on the waters. Perhaps either with a sort of Civilization 2 type of activity or privateer action, it might be cool to see some more work done here.

Bad Clans Become Bandits

Right now, Bandits tend to be an initial threat that goes away. However, as an idea, perhaps it could be possible that unhappy clans might leave your faction; or the player could just up and banish them. Those clans would then take up banditry; perhaps harassing your faction or others. This could provide and interesting feature where the player could get rid of clans, but at a cost.
AtG - General Discussion / Repair?
« Last post by MrPhil on March 23, 2019, 03:36:49 PM »
Early in the game I pillaged a neutral farm, and now it within my borders and I want to claim it.  I can't for the life of me figure out HOW to repair it?  Anyone know?
Off-Topic / Re: changed email, and cant get game
« Last post by Getsunot on March 19, 2019, 11:12:02 PM »
Each of these stories may not be the same.
AtG - General Discussion / Re: What shall we do witht the resentful miner?
« Last post by Getsunot on March 19, 2019, 11:11:48 PM »
I really like these things. Always trying to find information but didn't find the answer
AtG - Bug Reports / Re: Crash On Launch
« Last post by MrPhil on March 14, 2019, 06:10:14 PM »
So, it turns out the game doesn't install all its requirements, but by forcing the installation of XNA the game works!
Here's the installer I used: https://www.microsoft.com/en-us/download/confirmation.aspx?id=20914
AtG - Bug Reports / Crash On Launch
« Last post by MrPhil on March 11, 2019, 06:13:34 PM »
My game crashes immediately on launch and then shows the attached screen.
I've uninstalled and deleted the game's folder from the steam common directory, rebooted, installed and still get the crash on launch.
Same with uninstalling my Monogame SDK.
AtG - General Discussion / Re: Hard mode - suggestions welcome!
« Last post by Johnwick888 on March 09, 2019, 11:45:24 PM »
Thanks for the advice Before I start playing.
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