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Messages - Jon Shafer

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16
AtG - General Discussion / v0.9.9.2
« on: January 19, 2019, 09:16:16 AM »
v0.9.9.2 is now live in the main Steam branch. Please post here if you have any trouble with it. There is a known issue with the game not launching on some Linux systems that we're looking into.

- Jon


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------------------------------           v0.9.9.2           --------------------------------
------------------------------                                  --------------------------------
------------------------------     2019 January 19     --------------------------------
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MAJOR BUGS FIXED


- Fix for crash on startup for some Linux versions.

- Fix for missing road texture crash.

- Fix for rare AI pathfinding crash.



GAMEPLAY TWEAKS


- Training a Trader now requires 20 Timber (previously free).



MISC

- Structure descriptions now note which Professions can actually construct them.

- Added Credits Screen.

- Text tweaks.

17
AtG - Bug Reports / Re: 0.9.9 Cannot train Horse Archers
« on: January 19, 2019, 09:13:46 AM »
Weird! If you try going to the "Train a Clan as" screen first does it show up there? Does it show up there or in the original screen if you cycle the "show more" button in the bottom-left corner?

- Jon

18
AtG - Bug Reports / Re: 0.9.9.1 - Cannot right-click hex to move unit
« on: January 18, 2019, 04:26:17 PM »
Yeah, sorry about that, just rolled the version back while I figure out what's going on.

- Jon

19
Yep, sorry, added the TODO tag to the thread title. Will change it once it's been fixed.

- Jon

20
No problem, thanks for the report, and now fixed in v0.9.9.1!

- Jon

21
This is now fixed in v0.9.9.1.

- Jon

23
AtG - Bug Reports / Re: Bug report: crashing on end turn
« on: January 17, 2019, 09:45:36 AM »
Thanks for the report Felix, and glad you're enjoying the game!

Someone else has reported this and I should have a fix soon. It appears to be a problem with a Path being built, so if you have a Surveyor building one you could try cancelling that order and seeing if you can progress.

- Jon

24
I'll take it for now! ;) We'll get to the balance and UI stuff soon.

- Jon

25
Gah, this one is really starting to annoy me. I think it's some kind of invalid text character in the patch notes or something else stupid and weird like that. I'll find some time to add some debug code to try and track this down.

- Jon

26
The layout of the screen will be improved in v0.9.9. I'll look into the other issue soon.

- Jon

27
AtG - Bug Reports / Re: 0.9.7 Invalid tag in "Rivermen" trait description
« on: January 16, 2019, 06:43:04 AM »
Thanks, will be fixed in v0.9.9.

- Jon

28
Hmmm. Can you provide one more image of the entire screen? Want to get a feel for how things fit in general so I can come up with a plan.

Review build gets made later today, and that will be v0.9.9 since it's the last one before v1.0. :)

Can you clarify what you mean by the resolution "staying fixed"? Just want to make sure I understand what you mean.

- Jon

29
AtG - Bug Reports / Re: 0.9.7 Overflowing text in boxes
« on: January 16, 2019, 04:44:10 AM »
Thanks, most of this should be fixed in v0.9.9.

The food resource popup you describe might be a bit tougher. Can you provide a screenshot of that one?

- Jon

30
AtG - Bug Reports / Re: 0.9.6 Fullscreen does not work on Mac OSX
« on: January 16, 2019, 04:19:49 AM »
The in-game dropdown only has an effect after restarting, I believe, but we haven't added a message yet. For safety I've removed the  in-game option for release, but will add it back later after I've had some time to test things more.

I'll also look into the fullscreen vs borderless window issue. Borderless window works better in Windows, but fullscreen might be better on Mac. Need to do some more research before I can say for sure.

- Jon

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