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Messages - Hunter

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Well, it is certainly nice to get an update.

Is the game meant to be played right now?

AtG - General Discussion / Update 6th October
« on: October 05, 2018, 10:40:57 PM »
What should I expect to see from the update?

AtG - General Discussion / Re: Issues and suggestions V23 alpha
« on: August 08, 2018, 01:00:24 AM »
I have to agree that it seems you are starting a game on 'Deity Level' straight away. Too hard to get wood, which you need to do nearly anything else. Still, balance issues are not the hardest things to fix

AtG - Developer Updates / Re: August 2018 Update - What's New?
« on: August 04, 2018, 04:58:01 PM »
Ok, I got an update on Steam to v24.0. Starting it is still a bit rough. Maybe it is my antivirus thing kicking in the first time it runs. Anyway, up and going...


First question. I can only go 2 tiles before hitting the area of other tribes around me. Is this the new meta, surrounded by 3 other tribes?


Ok, started a new game and it is back to normal...I have some space to explore. Perhaps some variable to do with tribe spacing is not being initialised?

-- Played 20 turns or so. Still a bit rough around the edges. Not sure if alpha/beta testing is required or not.

AtG - Developer Updates / Re: August 2018 Update - What's New?
« on: August 03, 2018, 05:32:42 PM »
A lot of the changes sound really good. I find your design reasoning quite satisfying...but only playtesting will tell the tale in reality. Look forward to seeing the next build.

AtG - General Discussion / Re: Steam update today
« on: August 02, 2018, 10:20:48 AM »
me too

AtG - General Discussion / Steam update today
« on: August 01, 2018, 03:42:38 AM »
I just got a steam update of ATG. Should I jump in and test something in particular?

AtG - Developer Updates / Re: April 2018 Update - Playtest Report
« on: April 05, 2018, 02:06:03 AM »
All sounds very interesting. Let us know when you want us to jump back in to playtesting.

AtG - Developer Updates / Re: March 2018 Update - Diplomacy
« on: March 02, 2018, 06:11:08 PM »
This sounds good. Your ability to think clearly and in new ways about these game mechanics is your strength. I think it will work out to have everything exposed, rather than trying to hide much from the player. The only exception I can see is if a leader is clearly trying a ruse, doublecross type approach. That cannot possibly be exposed to the player. How will this work?

My hope is that when I get a nasty dialog like the one shown at the top of your post above, I have some reasons for choosing between the Alemanni and the Goths. Such as, how strong they are, what they want, what their goals are and if they align with mine, whether we have any existing commitments or relationships, even what their values are maybe. If I have to make the decision without any reasons, based on how they look or insufficient information about what they want, then I don't see the decisions being fun.

If I can sometimes make the 'strategic' decision, sometimes the 'moral' decision, sometimes the 'tactical' decision, and know myself what I am doing and why, then it sounds like I can make a narrative from that.

AtG - Developer Updates / Re: 2013 September 23 - New Art Style (Sneak Peek)
« on: September 24, 2013, 05:44:29 AM »
Interesting. Will need to see how it works with the units in game.

AtG - General Discussion / Re: Other Games Similar to AtG?
« on: August 04, 2013, 03:04:27 AM »
Maybe Emperor of the Fading Suns? It's a science fiction 4X, but i think it has the same feeling of decline of a great empire. You control one of the Great Houses that tries to unite it back.

Wow, that is an oldie but a goodie. Not many will have played it, but the setting and game play were terrific.

Best known? Arthur?

Geiseric? I'm not sure where exactly Rome's backyard is...but the Vandals resided in many of them.

Well he does look Celtic. I'm not sure who though.

Forum Announcements & Questions / Re: Forum Slowness
« on: July 08, 2013, 10:08:26 PM »
At least I got into them without too many problems today. Maybe a bit fixed.

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