If you've contributed via Kickstarter/PayPal/Humble at a level where you're entitled to private alpha test access or a Supporter badge please send Jon Shafer a private message with your email address.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - jon_speelman

Pages: [1]
1
AtG - General Discussion / What shall we do witht the resentful miner?
« on: February 14, 2019, 09:06:30 PM »

Hi,

I'm trying the Lombards in my latest game and it's certainly tough in the opening but about move 240 I finally stabilised the economy with a coinmaker and source of coal.

Stupidly, I used a disgraced and fractious miner to build the coal shaft mine and he has kept on getting resentful to the point that it would now cost 80 alcohol to placate him for a few moves. He wants me to punish a cheerful and accomplished wood carver inside the settlement but I already sided with this guy against the miner yonks ago and I don't even have the option.

So I have a permanent coal mine which is producing no coal and the question is what best to do about this. Should i abandon the mine and then rebuild one with another more helpful miner when I get a new bod  - I've got plenty of stone blocks to do so if necc and have just tested this to see that the coal remains (though not that you can rebuild on it). . Or is it better to add an apprentice who will work and will he when his boss is on strike? 

Regarding unhelpful clans also what can you do if a leprous guy turns up who takes a while to train? Obviously if you have an instructor and parchment you can zap the leprosy immediately but otherwise there's no quick way that I can see to get him out of the settlement and the -2 mood of all other clans there may well totally freeze the economy until he's safely away.

Any ideas please?

Cheers,

Jon


2
AtG - General Discussion / List of faction attributes?
« on: February 11, 2019, 06:44:18 AM »

Hi,

I've for looked for a list of the attributes of the various factions and can't find it either in game or here.

Probably being dopey but please either point me to it or provide one.

Cheers,

Jon

3
AtG - Bug Reports / Crash 1.001
« on: February 10, 2019, 09:55:51 PM »

Hi,

Here's a save that crashes when you end turn.

Not at all clear why since message generic.

Cheers,

Jon


4
AtG - Bug Reports / Lombards can't train wood collectors. Feature or bug?
« on: February 10, 2019, 06:31:02 PM »

Hi,

I've just tried to start a game first under 1.01 then 1.00 and can't seem to get Lombards to train wood collectors.

I get the message: "This item can't be trained by this faction."

I can't see in the help menu  what characterises the various factions.

So is this correct or a bug please? (Is there some better Lombard unit that supplants wood collectors?)

Cheers,

Jon


 

5
Hi,

After my surveyor attempts to build a path, I  get a crash with "attempting to build a path from a tile to itself"

Save attached - just press enter for this error which cannot be ignored and has to lead to abort.

Cheers,

Jon

6
AtG - General Discussion / Mountain rangesd, streams and finding the Romans
« on: February 05, 2019, 07:50:36 AM »

Hi,

In my second proper game as the Goths I got the economy stabilised about move 160 odd (Sept 406) with my first coin maker and now have 2 coin makers and a source of coal which means I can clean the caravans out completely rather than think.  (nearly +500 gold per turn - incidentally while it's nice to have so much aren't coin makers a bit over powered?)

I guess I could win economically in 120 turns by sending bods to Rome but I tried to capture a capital and sent out 9 knights to find the Romans.

I've now spent I dunno, 3 or 4 years - trying to get through mountain ranges, ford streams and avoid impassable rivers  and by over extending their moves (ie using the mouse to go too far so that they can't encamp when necc ) have got eight left, some of them badly injured who have just been cut off at the very south of the map by yet another river and an impassable mountain range:or rather the pass I now realise I should have gone through is 30 or so squares north through desert.

I realise I'm being a bit incompetent with the moves and the searching but this doesn't seem great fun and I was wondering if other people have had the same problems and what ideas they have for ameliorating them. 

Cheers,

Jon

Incidentally is there any advantage in taking out annoying neighbours. Since you can't do anything with their settlement, I haven't understood what there is to gain as long as they're  harmless if left alone?




7
AtG - General Discussion / Help please in first serious game.
« on: January 30, 2019, 07:30:21 AM »
Hi,

I was able to play with the alpha but never completed a game and am now trying my first one in 1.0.

I'm on turn 360ish - July 415 and my economy is absolutely fine with 49/42 units (presumably including captured farms etc which the Romans haven't yet retaken) and including crucially a coinmaker in the settlement who with a strong supply of coal is giving me a couple of hundred gold a turn so i can get anything I want from Caravans  - though I've messed it up re cloth and am waiting to increase the clan limit. I've also almost completed the tech tree with everything but shearers as far as I can see. What happens when there are no more techs to research btw?

I've invaded the Eastern Roman Empire with five knights and an explorer for vision and found lots of cities but not the capital.

My main question is how I can identify this? There's one with 3 legions inside a cataphract and an equite which I can't yet take anyway - so I guess I'll end up sending the lot home healing them retooling with a couple more companies of knights and returning the 100 and something hex march back. Incidentally is there a mode where you can see map references and so calculate approximate distances by subtraction?

Is there something special to indicate the capital or are the foolish Goths not able to recognise one when they see it?

Also was 5 knights a reasonable attacking force. Would a quartermaster have helped and if so how?

Many thanks,

Jon





Pages: [1]