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Messages - clayffo

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AtG - General Discussion / Re: Neutral pillaged iron mine?
« on: February 10, 2019, 11:47:47 AM »
No this feature will be added at a future date

You can only cap functional ai and neutral camps

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Th actual penalty is 96.88% of food above 72 is lost to spoilage.

This may be a reasonable things to do if itís the Middle Ages and youíre cutting meat without salting or smoking it.  Also if youíre not canning fruit   However, the game allows techs for this 

The game doesnít change the penalty once you upgrade your clans.  This is incorrect.  The percentage of spoilage should go down once you are storing food more efficiently   

Also the game doesnít properly calculate food compared to useage.  If you buy 1 food at the caravan it calculates as 1 turn of food, not 1 food

Iíve spoken to Jon about it and itís a bug thatís difficult to fix.   He will eventually fix it most likely in the September update

attached is a  game file showing the food shortage issue.  mouse over the food to show the tool tips and summary of food

3
AtG - General Discussion / Re: Hard mode - suggestions welcome!
« on: February 09, 2019, 12:14:55 PM »
I donít agree with limiting stone.  Iím always a fan of bigger is better. 

I have games like the one I posted in my thread that are way way excessive 80k gold, 30k wine, 10 knights fully juiced up, etc. 

This occurs because the ai is not playing, not taking resources, nor attacking.

Many of the op concerns will be solved once you have to increase your military at the expense of luxuries like ranches

4
AtG - General Discussion / near end game
« on: February 08, 2019, 06:28:05 PM »
if anyone's interested in a great end game ready save, I have attached mine.  I focused on high wealth generation and high value items for sale (war horses and wine). 

game's not won yet.  will take some time and just clicking to get there .

5
AtG - Bug Reports / Re: 1.0.0 Crash when upgrading clan size past 72 clans
« on: February 06, 2019, 03:47:09 PM »
I reported this bug to Jon like 6 months ago in beta.  There is a hard cap limit of 72.   You can recruit past 72 by capping neutrals but it will show as red so long as you donít upgrade

This is an issue with balancing the game and making it so you win prior to capping out.  I donít expect a fix for a long while

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