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Messages - jon_speelman

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AtG - General Discussion / Re: Issues and suggestions V23 alpha
« on: May 30, 2018, 07:39:32 AM »

Hi again Clayffo,

Many thanks for the long response.

Yes of course I do try to send difficult bods out of the camp where they can commit crimes to their heart's content and if i get an intimidating clan then I put them in the camp. But if a low risk guy commits a crime while fulfilling a crucial job - a baker say before the food supply is stabilised- then the RNG has created quite a problem which it would be nice to  be able to handle at some cost but without disaster and a game mechanic to do so would be v helpful.

I guess though that I'm not using parchment properly to obviate the problem.

Cheers,

Jon



2

Hi,

In the version I have which i think is the latest (23.4)? if you dig units in in the summer and leave them by mistake over the winter then they die. This seems suboptimal to me shouldn't they behave like resource collectors and encamp as necc. 

Random criminality also seems a problem since unless you have an intimidating settled individual this can wreck your fragile economy early on.

Any thoughts?

Cheers,

Jon

3

Hi,

I'm still not on the alpha forum so can't post crashes there.

I've just had one which crashes to the desk top and is self explanatory - winer fruit farm - image not found

Cheers,

Jon

4
AtG - General Discussion / Re: Issues and suggestions V23 alpha
« on: May 01, 2018, 07:16:07 PM »

Hi again Clayffo.

Yes I understand perfectly well about the traits. This guy is a creative woodsman and got angry when he had a feud and i didn't immediately banish the other guy. I now have a notification saying "This request has been satisfied" but he remains angry with -2 from "request not being granted." I gues this may just be a bug.

I don't have any emollient bods so I can't stick one in my settlement. I wondered if you could use oil or something to reduce their stroppiness.

Cheers,

Jon


5
AtG - General Discussion / Re: Issues and suggestions V23 alpha
« on: May 01, 2018, 11:55:36 AM »
Hi again,

A simple question but I can't find the answer.

How do I stop a clan from being angry and refusing to work. I didn't notice the request at the time - obviously my fault - but even after acceding to it they remain grumpy and refuse to do anything.

Cheers,

Jon

6
AtG - General Discussion / Re: Issues and suggestions V23 alpha
« on: May 01, 2018, 08:30:39 AM »
Hi again Clayffo,

I hadn't appreciated at all how important trading posts are though obviously it depends on the dice roll whether you have site(s) for one nearby.

What a difficult game and one that I think will be wonderful eventually but will certainly need adjusting for playability. Even without  the AI doing anything it's hard enough and will surely be more so when they are activated properly.

Many thanks,

Cheers,

Jon

7
AtG - General Discussion / Re: Issues and suggestions V23 alpha
« on: April 30, 2018, 08:52:57 AM »

Hi,

I'm a (professional) chess player who's played a lot of Civ and more recently Galciv but am new to AtG.

I got a key for the Alpha a couple of weeks ago but haven't yet had a reply to get onto  the alpha testing group. I've played the early opening a number of times and even once got to a kingdom before food became a big issue but at the moment am somewhat clueless.

I'm very impressed by your download and the expansion you've achieved and have some fairly baby questions which I hope are appropriate here and you or others may answer.

So in the very early opening I guess you need:

food gatherers or reapers first depending on what's nearby
wood
exploration/surveyors
metal

I presume that food is #1 and of course it depends on the specific position what comes next (if lots of nearby abandoned farms or lots of unidentified plants/metals then explorers/ surveyors quickly) but was wondering what order people generally train these?

Once you're mildly set up, you clearly need multipliers of different sorts to expedite progress.

bards
loggers
metal workers blacksmiths or weapon smiths? 
bods to transform food into alcohol or wood into different things.
research expediters starting with loremakers


I'm probably missing a lot out but have people got favourite move orders yet?

Some other general questions

What do you do during the winter a lot of Ctrl E?

How do you manage to feed your bods once you get past about 20 clans?

I'm guessing that I'm not stressing food multipliers enough.

Anyway, I think that's enough for the moment.

Many thanks,

Cheers,

Jon


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