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Messages - Hunter

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Lombards are hard, but not impossible to play. I think it is a feature for the moment?

AtG - General Discussion / Re: Congrats on Launch and Fixes Thread
« on: January 24, 2019, 06:47:45 AM »
Yes, congrats on the launch of the game. It took MUCH longer than anticipated, but some things do :P

AtG - General Discussion / Re: How to tell which jobs are social?
« on: January 23, 2019, 06:21:15 PM »
They have an icon on them in the discipline screen, looks like a man talking. There are a lot near the bottom of the Discovery tree (Bard, Lorekeeper, etc)

AtG - Bug Reports / Food Caravan Exploit / Bug
« on: January 22, 2019, 08:59:57 AM »
As highlighted in the public forum, there is a bug / exploit where you can buy a turns worth of food from the caravan for 3 gold, regardless of the size of your nation.

I checked and can do the same thing. You are right. I apologise.

I think it is a bug.

I could have sworn I have tried it and found it working properly.

Right at the beginning of the game when your combined clans are eating about 1 unit of food per turn, this is true, but not later on

AtG - Bug Reports / Re: 0.9.9 Cannot train Horse Archers
« on: January 19, 2019, 10:15:56 AM »
Nope, neither.

Now on

AtG - Bug Reports / 0.9.9 Cannot train Horse Archers as the Huns (TODO)
« on: January 18, 2019, 09:50:36 PM »
I am playing as the Huns, which is quite challenging. No buildings, so one must truly embrace the nomadic mindset.

I look forward to roaming the plains laying waste with my horde of swift and deadly horse archers.

Except I have no idea how to train them? You start the game with them already researched, I have the warhorses and weapons I require, I have a suitable tribe.

There often isn't enough food in the caravan to feed all the people for the period before the next caravan. Internal food security remains an issue.

p.s. I don't think you've understood my first comment. In my current game, my tribes require 143 food per turn. This is "1.0 turns of food", NOT 1 food. In order to feed them for, say, 15 turns between caravans, you would need to buy 143 x 15 =  2145 food, at 2 gold each = $4,290 gold. And in any case, there isn't that much food to buy (although, if you have an efficient process of slaughter, for example, you can often buy 'live exported' animals and butcher them for quite a lot of food.)

You can only lose "1 food" because the amount of food you have in storage is expressed in units of "the amount of food I need to feed everyone for 1 turn". So yes, when you have no food production, it drops by 1. If you hover over the food it will show you the detailed calculations. You can certainly buy food from caravans, but buying it all is normally not a winning strategy.

Bandits generally only attack quite local to their base. Sometimes they do come in and attack for real though, or steal your outlying units (explorers, prospectors, etc). They are quite weak, so even an archer can generally fight them off.

The other tribes are usually quite passive, I agree. I think it needs more work to make them more dynamic.

The left resource area is still not good when you get to late game

still in 0.9.9

In better news, I have played hundreds of turns in my current game, am snowballing ridiculously, but have seen no major bugs at all, just a few minor UI irritations.

Start the game, pick new game, choose Alemanni, crash.

Not repeatable, game works properly the second time I try.

AtG - Bug Reports / Re: 0.9.7 Late tutorial message?
« on: January 16, 2019, 08:40:43 AM »
It also happens that I get the tutorial (of one sort or another) pops up whenever I load a game. Suggests that the fact it has already been shown is not being saved.

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