Conifer Games Forums

At The Gates => AtG - Developer Updates => Topic started by: Jon Shafer on August 25, 2016, 05:50:42 PM

Title: August 2016 Update
Post by: Jon Shafer on August 25, 2016, 05:50:42 PM
Hey all,

First off, apologies for the lengthy absence - I was dealing with some health problems earlier in the year and just as I was getting back to work I broke my ribs and have been recovering from that over the past several weeks. Needless to say, it's been a tough year! As you might have guessed, this will push back the release of AtG a bit, but development on the game is still very much underway and now returning to full steam. I'm in the middle of updating the schedule and will let you all know what things look like here within the next few weeks.

Speaking of which, to better keep you guys in the loop we'll be hiring someone to handle the communications side of things so that the rest of the team (especially yours truly) can continue to focus on the nitty-gritty details involved with finishing up the game while still ensuring you guys aren't in the dark along the way. So hopefully no more lengthy periods of radio silence from here on out!

As for the game itself we're still knee-deep in AI work but one of the fun things I've started getting back into the swing of things with is unique factions and traits. For those of you in the alpha program I posted a new build last week (v22.1.6) that includes some basic functionality on this front, and a lot more will be coming soon. The goal is for a faction like the Huns to play very differently from a more basic one like the Goths (think completely nomadic, no structures, etc.). To commemorate this feature I'll give you guys a sneak peak at a couple of fun new leaders: Alboin of the Lombards, and Cerdic of the Saxons (both of whom also happen to have names whose modern versions swapped some letters around - hooray for pointless trivia!):

Alright, back to work. More soon!

- Jon
Title: Re: August 2016 Update
Post by: Dale on August 25, 2016, 06:08:10 PM
Thanks Jon.

I think the investment in a Community Manager will be well worth it. :)
Title: Re: August 2016 Update
Post by: Davion Fuxa on August 25, 2016, 08:44:16 PM
I assume if you are out of commission again, your community manage can inform us on what is going on with your recovery.
Title: Re: August 2016 Update
Post by: CashFish on August 26, 2016, 01:04:45 PM
Thanks for the update Jon, glad to hear you're doing better and development is back on track. I'll be looking forward to the final game and some more regular updates from the community manager. Best of luck!
Title: Re: August 2016 Update
Post by: DevildogFF on August 29, 2016, 10:51:34 PM
Nope. I'm out. Not a believer anymore.

I'm sure you're a good dude, Jon, but I simply no longer believe in this project.
Title: Re: August 2016 Update
Post by: clayffo on August 30, 2016, 01:24:46 AM
It's a damn good thing you're hiring someone to take the load off of you.  I was concerned you had carpel tunnel from Your community management activity
Title: Re: August 2016 Update
Post by: Athelas on September 17, 2016, 02:06:15 AM
News?
Title: Re: August 2016 Update
Post by: clayffo on September 18, 2016, 05:49:45 PM
It hasnt been 6 months yet
Title: Re: August 2016 Update
Post by: Athelas on October 04, 2016, 06:04:34 PM
Lol funny.
Title: Re: August 2016 Update
Post by: Craigbob on October 04, 2016, 07:40:53 PM
Is it?
Title: Re: August 2016 Update
Post by: Quickpull on November 18, 2016, 03:47:31 PM
Has it been 6 months yet?
Title: Re: August 2016 Update
Post by: Athelas on November 29, 2016, 08:33:12 AM
No. Not 6 months yet.